![]() ![]() ![]() The only downside is that the current fix is a master for the STEP Compilation. This seems like the best of both worlds, and it would be the preferred option if it works like it says. Besides checking for certain conditions, the only real thing they do in most cases is call QueueNiNodeUpdate() on the Actor. Now scroll down the page, you will see: Zone 6: Grove of Reflection: - There are two doors (at F and I) in/out of this zone, both leading to the zone Milchar, Nexus. When the Quest is active, the game unlocks it. This prevents you from going there before the Quest is active. The scripts are attached to spell effects that cause invisibility, and are triggered when the effect ends. This is the one you use to go to the Grove of Reflection. There are no scripts which are run constantly. Script lag should not be an issue for anyone. This will correct the issue for any NPC currently experiencing the glitch, and provides additional compatibility for invisibility effects added by mods. There is an MCM which allows you to configure additional options for the script, including a hotkey which applies the fix to all Actors within a distance of one cell. This mod applies both fixes: the mesh fix for the player, and the script fix for every other Actor. Why not a dual solution? Apply the mesh fix for the player and script for the NPC. Works slowly on Player (can see glitched eyes for a few moments) Works immediately on NPCs (cannot see any glitched eyes) ![]()
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